RC2 wrote:I'm not really seeing how the system is "ruled out". If your DM wants to give monsters more gear than normal, that's actually fine. He just has to consider some of your wealth by level to be from monster equipment instead of actual treasure. No reason you can't do that.
It was 3E that in fact ruled out such a system, because if you had the one player who wanted to load tons of shit into his portable hole and demanded to track it all, there was nothing rules wise that you could do to stop him from doing that. And you could be sure he'd drag out the balance sheet to add up all the value, because again, that was in the rules.
You couldn't really play abstract treasure in 3E at all.
It is my understanding - and I don't play 4E much so I'm no expert - that monsters that are explicitly written as having certain weapons do not always, in fact, drop these weapons when they die. Which seems a bit silly to the person who wants to keep exact record of drops - but which is fine to the person who likes abstract parcels. Indeed, with many humanoid enemies, it seems like they should be wearing certain gear, but the stat blocks don't list them, so there's no way of knowing. Thus, it seems to me that the treasure model of actually recording everything that drops is ruled out.
Now, the 3E abstract treasure system wasn't great, it's true, but they did have those CR-based treasure tables in the DMG that, to my mind, serve that purpose. Alternatively you could consult the wealth by level tables (page 135, DMG - my most frequented page in the book) and do a little bit of math to figure out how much they were supposed to get, although, to be fair, this is not an explicit system the designers built in, more of a house rule thing.